Better Vampires Skyrim Why Am I Not Feeding

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  1. Brehanin2

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    Issue or question? Search my mod website:


    I will NOT allow any assets of my mod to be posted on another site or used by another modder without my permission. Please contact me if you see someone going against my wishes.

    I will only grant permission for a patch or translation if you contact me personally and NEVER charge money for your work (which contains my work).

    I cannot respond to personal messages asking me how to fix your installation or explaining why something isn't working for you. Only message me if you are seeking permission for a translation, are making a video of my mod, etc.

    Have a problem? Then PLEASE post in this forum so others can see my answer if they have the same issue.


    Fallrim Tools - Script Cleaner and more :  A powerful savegame editor/cleaner for Skyrim LE and Skyrim SE.


    Relationship Dialogue Overhaul: All default voices now have follower dialogue. Essential for those you want to turn into Vampires or enthrall.

    Enhanced Invisibility: SKSE plugin that improves and fixes bugs with Invisibility effects.


    Face Discoloration Fix :  This mod eliminates the dreaded "dark face" issue with FaceGen errors.

  2. Brehanin2

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    PLEASE read the instructions carefully if you are updating from an older version ...
    Every time I release a new version people post here that their game is broken or my mod doesn't work. It works just fine, you must follow the steps very carefully and don't skip anything.
    You should use the Remove Better Vampires.bat file BEFORE installing to make certain that you have no vampire-related loose files in your Skyrim\Data folder. If you do .... they will overwrite my BSA and my mod will not work ...

    If using a mod organizer/loader make certain no other mods are loading loose files that affect vampires - especially PlayerVampireQuestScript!  A loose file will overwrite my .bsa and it

    will

    break things!



    I am sorry, but I will no longer support people with BV if they are using Race Compatibility. You will have to talk to TMPhoenix.
    You have to follow his instructions perfectly or it breaks my mod. They are complex and if you made a mistake you will have to seek his help. His mod works fine, but custom races inherently add more problems. Many issues have resulted from his mod (and people not setting it up properly) and I tire of defending my mod when it works fine. If you have an issue, it is 95% mod conflict or user error.

  3. Naroug

    Naroug

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    Hi all!

    Just for those who play with RS Children Overhaul, don't install the RSC Vampire Script Patch in the FOMOD installer, it is incompatible to Better Vampires.

    I haven't found a note to this anywhere, so I post it here. Please let me know, if you may have a patch for this sometime. But it's it's of no priority for me, just the last 0.5% for my immersive installation (nearly 500 mods). :-)

    BTW I really love this mod, GREAT JOB DONE! Thanks for it.

  4. Brehanin

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    Version 8.7 is released!
    A new save is recommended, OR you have to follow the steps to blank the mod and make a "clean save" and update.

    Spoiler:

    Show

    1) Rest/wait INSIDE for 24hr in the game - this will allow any NPCs you have fed upon, or used Seduction on, time to recuperate.
    2) Use my MCM - Troubleshooting and Cleanup page (or my customization power) and click on "BLANK Better Vampires Mod".
    3) If using my MCM, exit it to have the mod blanked.
    4) Wait until told the blanking is complete, then save your game (it must be a real save, not a quick save).
    5) Exit the game.
    6) Uninstall and delete the old version of my mod (completely DELETE it from the Skyrim\Data and Skyrim\Data\Scripts folders). I use MO to remove mods, but you can check the files section and use my "Remove Better Vampires" batch file - it will ENSURE everything is gone.
    7) Download and install my latest mod version using NMM, MO, or Bethesda.net (for PC or XBox One).
    8) Start the game and load your saved game from step 4.
    9) Use my MCM - Troubleshooting and Cleanup page (or my customization power) and click on "Reset Sanguinare Vampiris".
    10) Customize my mod with the MCM, customization power, or console commands.
    11) You were infected in step 9, now you must wait 3 days for your disease to run its course and you will become a stage 1 Vampire (fully fed).
    * You must feed once on a living victim to have your proper rank set the first time.
    OPTIONAL STEPS
    12) Make a new save after you turn into a vampire the first time (it must be a real save, not a quick save).
    13) Exit the game.
    14) Use the Script Cleaner (or Skyrim Tools for SE) on the save from step 12 (to ensure the cleanest slate possible).
    15) Start the game and load your cleaned saved game from step 14.

    - Vampire Vision will now have a darker and slower shading effect on those you have recently fed on and are weakened (if you feed on them twice in less than 24hr they are drained and die).
    - General Option in the MCM allows you to turn off animations for sneak and corpse feeding if you wish.
    - Knight-Paladin Gelebor has been edited slightly. 'IsGhost' and 'Invulnerable' properties have been removed so you can feed on him (he is still essential though).
    - Thirsk the Riekling Chief has been edited slightly. 'ActorTypeNPC' has been added so you can feed on him.

    - Praestare and Tollere (turning and curing) will now be available at a lower rank (Blooded Vampire) so you can have more fun even sooner.
    - Those you turn into vampires will not feed on others (if enabled) if you are in dialogue at the moment - they will wait.
    - Turning others into Vampires and Enthralling NPCs has been reworked. 30 can be turned and 20 can be enthralled. The MCM will now track (at the bottom of the Status page) everyone you have turned and relay their current location.
    - Turned and Enthralled NPCs can be followers - IF they have the proper voicetype (vanilla game limitation). Use the Relationship Dialogue Overhaul mod to allow all default voicetypes to have follower options.
    - Enthralled NPCs and those you turn into Vampires will not be removed from previous factions by default - they will retain speech options etc.
    - Enthralled NPCs will fight for you.
    - The game itself will not keep NPC appearance for those you turn when quitting and loading for the first time, but they are scripted to get back their vampire looks on entering a cell or if you simply wait an hour. Wait a bit and they should be fine.
    - Option has been added to the Miscellaneous tab of the MCM to choose whether NPCs will be removed from all previous factions (if you want).
    - Tollere will cure those you have turned and NOW it will also free the mind of those you have enthralled (cures them ...).
    - An enhanced version of Seduction is now available at Master Vampire Rank that will last for 15 seconds (a bit longer) and allow it to work on undead and other Vampires (this will be very useful when you get Amaranth ...).
    - Amaranth Perk has been adjusted so you can feed on Vampires who have been hit with Seduction II.
    - VL Drain (ball attack) as a VL has been adjusted to make it a little more balanced with magicka cost and damage to health.
    - VL Drain (ball attack) that is available in regular vampire form (as Nightlord) has also been adjusted to make it a little more balanced with magicka cost, health drain, and damage to health.
    - The BV Options Power (instead of using the MCM) has been updated, but it still lacks many features that the MCM has. Please use the MCM.

    NEW EXPANSION TO LIFE AS A VAMPIRE
    - Powerful feeding victims (25 in total) exist across Skyrim. Their blood has traces of the et'Ada and feeding on them will enhance current abilities and bestow new ones. When you are close to such an individual, you will sense them and a message will be shown. Also, Reveal Auras and Vampiric Vision will highlight them for you (in yellow).
    - Power that you receive from special feeding victims can be tracked in the MCM (at the bottom of the Status page) and when looking at Active Effects. These can be individually deactivated in the MCM if you find ones you don't like.
    - A journal explaining the discovery of these traces of power in people's blood can be found in Sybille Stentor's room in the Blue Palace, in a room beside Harkon's Court, on a table in the Arcanaeum, and on the body of the author itself ...

    SPOILER - Click below to see a list of all NPCs and what their blood can bestow - SPOILER

    Spoiler:

    Show

    TitusMedeII
    - All skills improve 10% faster + Perk
    Ulfric Stormcloak
    - Time between shouts reduced 15% + Perk
    GeneralTullius
    - One-handed skill increased by 10
    KodlakWhitemane
    - 35% Resistance to silver weapons
    Arngeir
    - Shouts are now 15% stronger + Perk
    Delphine
    - 15% Resistance to all Dragon attacks
    Karliah
    - Sneak skill increased by 10
    Maven
    - Speech skill increased by 10
    Astrid
    - Slow time added after Blink Attack
    Elenwen
    - Illusion skill increased by 10
    Viarmo
    - Blood Ward is 20 points stronger
    SavosAren
    - Magicka regenerates 15% faster
    DLC1Isran
    - 35% resistance to Dawnguard weapons
    DLC1Harkon
    - Vampire/Destruction spells 15% stronger + Skill Point
    - Unearthly Will is enhanced (Night Powers and Blood Magic cost <50>% less overall)
    DLC1AlthadanVyrthur
    - Frost Cloud can freeze victims solid (like Ice Form) + Skill Point
    DLC1Gelebor
    - All Blessings are 35% stronger
    - Two-handed skill increased by 10
    DLC2Miraak
    - Power Mora's Agony: Summons a field of writhing tentacles that poisons foes + Skill Point
    - Permanent Seeker of Might: 10% more effective combat skills, 10% improved Smithing
    DLC2SVFanariStrongVoice
    - Call Creature can now summon bears (oh my)
    DLC2RRLlerilMorvayn
    - 15% less damage from Power Attacks
    DLC2Neloth
    - Mind Blast will silence targets for 15 seconds
    - Magicka increased by 20
    DLC2ThirskRieklingChief
    - Lockpicking and Pickpocket skills increased by 5
    DLC2EbonyWarrior
    - 5% Chance to reflect melee damage (like Reflect Blows) + Perk
    - Health increased by 20
    MaiqTheLiar
    - Loading saved games is 15% faster
    Veezara
    - Shadow Warrior - Crouching stops combat and forces distant opponents to search
    BalagogGroNolob
    - Food effects are 50% stronger and longer. Potion effects are 10% stronger and longer.

    ** Yes, I know this sounds like Sacrosanct ... this was requested by people and I am not trying to steal ideas. Sorry. I am just building my own version of what I think he did wonderfully. ***

  5. Brehanin

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    8.7 SE was Re-uploaded (for Xbox too)
    8:12pm EST April 6

    - I fixed a value on the shout recovery special power from feeding on Ulfric ... it was 20 and was supposed to be 0.2.

    - I fixed a shader on the special feeding victims and added keywords to them so it should work on XBox (without SKSE). I also adjusted flags on reference aliases for turned victims and enthralled victims. This should make them more permanent (ongoing mission).

  6. AVilas

    AVilas

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    Anyone else running into an issue with Follower NPCs being "cured" of vampirism when a save is reloaded?   Scrolling through the pages since 8.7 I fear its just me.  I can't find any loose scripts.  Messed with the load order and tried loading BV after Nether Follower Framework thinking maybe something with that mod changes things on save load but no luck.

    To be clear update 8.7 works great in every way for me on a new game thus far with my one issue being that anyone I've turned to a vamp is removed from the "Turned" NPC list in MCM and loses all vamp abilities once I reload the save.... I turn them again and all is well, just a little daunting to have to turn an NPC over and over every time I load the game.  Never had this issue prior to the 8.7 update even on AE.

    I was use to the appearance change issue prior to 8.7 having to wait a while, reload a cell before their appearance went back to vamp mode but this time around its as if they were never turned each time a save is loaded.

    Could just be me and having to figure out my set up since the update but figured I'd throw something out there in case there are other silent lurkers out there like me waiting for someone else to say they're having this kind of an issue.

    1. DaneJR17

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      I know that was a problem in the previous versions of the mod, me and a lot of others had that issue of npcs reverting to their normal state. I'm yet to see if the problem consists with 8.7.

  7. Daveygay1234

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    Quick mod suggestion: a patch for joys of perspective to make it so the vampire force feed and enthrall animations are all in first person, I think it would be awesome immersion wise if this could happen.  Thanks any consideration.

  8. QirexQuicksilver

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    Having a weird issue. Playing through a brand new save, no issues at all. Suddenly, out of the blue, none of my hotkeys work. I've reset the mod, reinstalled it, cleaned it, tried everything in the MCM and still it's persisting. Any way how to fix it without going back a few saves? (not too much of an issue as I use a saving overhaul but for people out there having a similar issue)

    1. Mehumies1

  9. Lopachondo2

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    Hello,

    ??I've been looking everywhere for info about the RS Children Warning in the MCM and either I didn't look hard enough or there is none, I saw the sticky here about not using the patch from the FOMOD because it's not working but I was left with the initial question. What should I do if I want to use this mod? Get rid of RS Children? or ignore the warning?(I know I probably shouldn't)

  10. BloodPrinceVampire

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    Any plans to fix the bug where Mortal Mask wears off before 15 minutes is up? There's a bug where it wears off in 3 minutes

    And it would help if you give out all the list of the npcs who are part of the special feeding victims on your website https://sites.google.com/site/bettervampires/home?authuser=0

    1. jaderiver

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      And it would help if you give out all the list of the npcs who are part of the special feeding victims on your website

      It would help if you clicked on the spoiler tag in the above sticky , for that list of special feeding victims
      Right were in the sticky it says SPOILER - Click below to see a list of all NPCs and what their blood can bestow - SPOILER

  11. red6joker

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    This mod has been broken for me since the last update Bethesda put out. Is this something that is being worked on or just a weird experience I am having?

    1. red6joker

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      I can see the mod in the MCM. But for two different save games, one being new after the updates. Vampirism was basically set to the original version from the base game. None of the fun stuff that comes from the mod. I am unable to feed on anything as well.

    2. red6joker

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      I have tried using the bat file and cleaning out the mod completely. Reinstalling all mods and playing around with the load order. No luck. Really sucks because I always go vampire somewhere in my playthroughs.

  12. Legionary119

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    I was wondering if you were going to post this on the bethesda mod website as well? Normally I'd just ignore that site and download the mod through the nexus but recently I got my Steam Deck and prefer to play Skyrim on that but obviously mods are limited via their website.

  13. ShadyGuy007

  14. RockinRoILa

  15. skolenstinker

bertscholawkway1985.blogspot.com

Source: https://www.nexusmods.com/skyrimspecialedition/mods/1925?tab=posts

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